45 Years Ago, One Kids Book Series Taught A Generation How To Make Bad Decisions
Published: 2026-04-12
CYOA Imagine if you could tell Bilbo Baggins to leave the ring behind for Gollum, have Leslie not swing on the rope to Terabithia on that rainy day, or remind Jonas to pack warmer clothes at the end of The Giver . Most fiction is concrete, with the authors dictating what happens next. But that changed when two writers figured out a way for the reader to control a character because the reader was that character. We’re talking about Choose Your Own Adventure , of course. The first published installment arrived in 1979, with The Cave of Time — though as we’ll see that wasn’t really the first book. For decades, Choose Your Own Adventure was an atypical experiment in literary determinism that resulted in one of the most-read book franchises ever created. For a generation, these interactive novels transported readers through space and time to form their own stories, putting them in the cockpit of planes, the gi of a judo master, or even the fins of a shark. By the end of the 90s, CYOA closed the chapter on its story, but nearly twenty-five years later, the company is back in action. Here’s how it all began, ended, and began again. A few variations of the cover to “Sugarcane Island,” the first ever CYOA book | Retropond Interactive books weren’t a completely new idea before Choose Your Own Adventure (CYOA), but its predecessors weren’t mainstream popular. There was a romance novel from the 1930s, where the reader decides which suitor the protagonist marries, with dozens of possible …
Originally sourced from Fatherly