The peril of laziness lost
Published: 2026-04-12
In his classic Programming Perl — affectionately known to a generation of technologists as "the Camel Book" — Larry Wall famously wrote of the three virtues of a programmer as laziness, impatience, and hubris: If we’re going to talk about good software design, we have to talk about Laziness, Impatience, and Hubris, the basis of good software design. We’ve all fallen into the trap of using cut-and-paste when we should have defined a higher-level abstraction, if only just a loop or subroutine. To be sure, some folks have gone to the opposite extreme of defining ever-growing mounds of higher level abstractions when they should have used cut-and-paste. Generally, though, most of us need to think about using more abstraction rather than less. Of these virtues, I have always found laziness to be the most profound: packed within its tongue-in-cheek self-deprecation is a commentary on not just the need for abstraction, but the aesthetics of it. Laziness drives us to make the system as simple as possible (but no simpler!) — to develop the powerful abstractions that then allow us to do much more, much more easily. Of course, the implicit wink here is that it takes a lot of work to be lazy: when programmers are engaged in the seeming laziness of hammock-driven development , we are in fact turning the problem over and over in our heads. We undertake the hard intellectual work of developing these abstractions in part because we are optimizing the hypothetical time of our future se…
Originally sourced from Hacker News